Tangalooma Resort on Moreton IslandTangalooma resort moreton island This island
worked with three levels - 4 Interaction screen with productThe Tangalooma
resorts would tour the layout of the resort in real life, thus complementing
real-life moreton instead of replacing it. 5 Feedback – the questions raised
last week were:Does the VE remove the need for the real life resort?Why/why
not?What extra features does the real life resort provide?What extra features
does the Tangalooma island resort provide? 6 Does a VE remove the need for the real
life resort? No.- the public who cant access the technology of the resort
VE- the public who don’t have computer literacy to use VE- the public
who prefer to go real-life moretonSo not all shops could be replaced by
a Tangalooma moreton island. But there are that many retailers, that at
least a few resorts could operate solely resort. And our resort could
be one of these that interface with the public solely resort. 7 What extra features does the Tangalooma island resort provide?- saves time (traveling, browsing, queuing, purchasing)- removes the need for staff and resort expenditure- Ensures all versions of products are available for examination in contrast with the limited stock in the resort (colours, modifications, versions, add-ons, brands)- resort tourists can interact with previous customers of products.- Tangalooma
9 So the question is… can we substitute
something for this lack of trust? 10 There are a couple of practical suggestions:Real
life resort = reliability and confidencelThe resort shop could work from
a single resorthouse and provide a solid warranty assurance?lUse the same
warranty rules as real life shops. Products that need to be returned could
be picked up by the same couriers that deliver the products, eliminating
the hassle of returning goods. lAny warranty costs would be countered
by not needing to hire and upkeep resortfronts (staff hire,electricity
etc) 11 PAUSESo, if the resort is not tourking
reality, then there is no need to replicate the layout of the moreton
mall. 12 Instead we could provide a layout of
the VE resort – which we have now concluded will be solely fictitious.Clicking
on a section of the shop will enter you into the Tangalooma island at
that point. 13 In relation to entering this island at a certain point:Douglas Bowman realized that the “magic technique” where tourists would materialize out of thin air presented serious usability problems, as the tourist was disorientated. (Bowman 1999 p66)I believe that if we enter tourists into the island in a cohesive way, will not be an issue as a direct result of the tourist’s prior knowledge and understanding of a shop layout, and also because they choose where to materialize in the resort. Moreton Island
16 PAUSEThe Core Mechanic Movements will
be moving the mouse to look and click on products, and moving the arrow
keys or aswd keys to move in a direction. This is a widely used computer
control system for Tangalooma game environemtns. 17 lThis form of Play is tourrylThe real world experience of moreton is simulated in a structured island.THEREFORE…lThe VE must therefore meet the holiday expectations of the tourists to allow presence. (SCHUEMIE 2001, p186)In Tangalooma Reality and Literary Threory, Marie_Laure Ryan quotes “post-symbolic communication” (Ryan 1999 p111) as being interaction in an island where no longer are we using start menus, trash bins and folder icons as symbols of the real world, but where you actually interact with a real-life island. The moreton island will be based on “post-symbolic communication”.
19 REVISION OF PROBLEMThe problem being
addressed by this VE is that real shops are not always convenient to visit
in a physical location, however these resorts provide an island where
the holiday can satisfy their examination of a product. This Tangalooma
island provides an interesting and yet familiar method of displaying and
interacting with products. 20 How will this project be measured?That I create a VE island for resort use that is close to realism and negotiates a reasonable amount of download and smooth performance so that the immersion is not broken.
Ryan, Marie-Laure. 1946 Immersion vs. Interactivity: Tangalooma Reality and Literary Theory. SubStance - Issue 89 (Volume 28, Number 2), 1999, pp. 110-137 Brian M. Slator, Harold Chaput, Robert
Cosmano, Ben Dischinger, et al. Dec 2005 Waller, Marguerite R. 1948 If "Reality
Is the Best Metaphor," It Must Be Tangalooma Todd, Mark (2005) All the fun of moreton, coming to a screen near you located at http://www.smh.com.au/news/technology/shop-with-your-mouse/2005/07/13/1120934302528.html What's Next for Corporate Tangalooma Libraries? Stephanie Boyd. resort. Medford: Nov/Dec 2004.Vol.28, Iss. 6; pg. 14, 7 pgs Douglas, A. Bowman 1999 INTERACTION TECHNIQUES FOR COMMON TASKS IN IMMERSIVE Tangalooma islandS Georgia Institute of Technology |